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Bohou Li

Game developer

MS student in CS Games @ USC

街機遊戲操縱桿

About me

Bohou Li

I am a game developer currently pursuing a Master's degree in Computer Science (Game Development) at the University of Southern California. I hold a Bachelor's degree in Computer Engineering from Purdue University. I love playing computer games and hope to bring joy to others by creating games. At the moment, I am focused on game development using Unreal Engine 5. My favorite game is Tears of the Kingdom. Let’s connect! Fight on!

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Games and Projects

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BLUE

A USC student group project. It is a  multiplayer third-person spaceship combat game set in a futuristic space environment. Players can freely assemble spacecraft by combining modular parts, then engage in battles to destroy opponents’ ships.

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Be one with me                                                             

A multiplayer third-person shooter game where players use character abilities to control objects in the level for combat and defeat other players

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BU88LE

Worked with 2 other friends to develop a 2D puzzle game using Unity at Global Game Jam 2025

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The Guardian

A USC Game project made with UE5. Crafted core mechanics of the game, including character movement and interactions with objects. Currently under development

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Escape the cave

An adventure game demo by UE5. Players need to solve the puzzle and escape the cave in this game.I designed and programmed the game alone. 

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Hold On

I cooperated with designers and artists to conceptualize this casual game at CiGA game jam. It was implemented and tested in UE5 within 48 hours. Test your sensitivity and agility in it!

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TPShooter

A third-person shooter game demo made with Unity. The demo is in early development. I Implemented the UI, main menu, character skills, weapon repository of the game, as well as a weapon upgrading system within a month.

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I wanna go home

A 2D platformer game from CGJ2023 by team “资源管理器”. I programmed the UI and puzzles mechanics utilized UE5 to enhance the gameplay experience.

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Jumper Frog

A Jumper Frog game based on STM32F091. I designed the level and the core loop of the game to enhance interactivity based on the original game. Implemented and tested the game by myself.

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Procedural Animation and Texturing
of SDF Creatures

Worked with a group of 3. Created procedural animation for animals using distance constraints, inverse kinematics, and second-order smoothing. Represented the animals using implicit surface functions and implemented raymarching. The project was developed in UE5

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Procedural terrain generator

A procedural terrain generator in Python. Generated by Perlin noise.

Contact

Phone

765-746-9326

Email

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©2023 Bohou Li 版权所有

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